Katrin Wolf

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  • Real-time Intersensory Discomfort Compensation, DFG

    Funded by the DFG (Priority Program SPP 2199)Duration: 2024-2027  Principal InvestigatorsProf. Dr.-Ing. Katrin Wolf, Berlin University of Applied Sciences and TechnologyProf. Dr. Prof. Dr. Albrecht Schmidt, LMU Munich Sensory illusions are the basis for believable mixed reality experiences. Visual illusions, such as animated images, have already been well-researched. However, the illusions that are essential for […]

  • Manipulation of virtual self-perception through visual-haptic avatar parameters, DFG

    Funded by the DFG (Priority Program SPP 2199)Duration: 2024-2027  Principal InvestigatorsProf. Dr. Niels Henze, University of RegensburgProf. Dr.-Ing. Katrin Wolf, Berlin University of Applied Sciences and Technology User representations in interactive systems are essential for developing effective, efficient, and satisfactory tools. In mixed reality, this representation is called an avatar and describes virtual characters through […]

  • Pervasive Touch, DFG

    Methods for Designing Robust Microgestures for Touch-based Interaction Funded by the DFG Duration: 2023-2026 Principal Investigators Prof. Dr. Niels Henze, University of Regensburg Prof. Dr.-Ing. Katrin Wolf, Berlin University of Applied Sciences and Technology Current smart objects are mainly controlled through smart speakers or mobile devices. While this can be advantageous for some smart objects, […]

  • HapticIO, BMBF

    Virtual tool that feel real   Funded by the BMBF Duration: 2021-2024   Project partners Berlin University of Applied Sciences and Technology Intuity Media Lab Konstrktiv GmbH TH Ingolstadt University of Regensburg Motivation With digital tools, you hardly use the previous knowledge from working with their analogue counterparts. Complex manual actions are not possible with […]

  • WINK, BMBF

    Recognize hand movements – gesture control using an intelligent bracelet   Funded by the BMBF Duration: 2020-2024   Project partners Berlin University of Applied Sciences and Technology Kinemic GmbH, Karlsruhe tech-solute Industriedienstleistungen für die technische Produktinnovation GmbH & Co. KG, Bruchsal Motivation Digital technology is increasingly being integrated into everyone’s everyday life – whether in […]

  • Illusionary Surface Interfaces, DFG

      Funded by the DFG (Priority Program SPP 2199) Duration: 2020-2024   Principal Investigators Prof. Dr.-Ing Katrin Wolf, Berlin University of Applied Sciences and Technology Prof. Dr. Albrecht Schmidt, LMU Munich Illusionary Surface Interfaces is a research project within the Scalable Interaction Paradigms for Pervasive Computing Environments (SPP2199). The project aims to investigate how haptic […]

  • KIMRA, LFF

    Artistic Methods in Mixed Reality Exhibition Design   Funded by the LFF Hamburg Duration: 2019-2022   Project-related publications Takashi Goto, Swagata Das, Pedro Lopes, Yuichi Kurita, Kai Kunze and Katrin Wolf. Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles. In Proceedings of the Augmented Humans (AHs) International Conference 2020 Niels Wouters, Ryan M […]

  • GEVAKUB, BMBF

    Design guidelines for virtual exhibition spaces for cultural education   Funded by the BMBF Duration: 2017-2020   Project partners Berlin University of Applied Sciences and Technology University of Bayreuth University of Regensburg In the joint project GEVAKUB, the University of Regensburg, the Berlin University of Applied Sciences and Technology, and the University of Bayreuth investigated […]

  • Architecture prototyping with VR

      Even though, three-dimensional representations of architectural models exist, experiencing these models like one would experience a fully constructed building is still a major challenge. With Virtual Reality (VR) it is now possible to experience a number of scenarios in a virtual environment. Also prototyping interactive architecture elements, which might be very expensive, becomes possible. […]

  • Lifelog Video Retrieval

      With the advent of lifelogging cameras the amount of personal video material is massively growing to an extent that easily overwhelms the user. To efficiently review lifelog data, we need well designed video navigation tools. In this project, we analyze which cues are most beneficial for lifelog video navigation. We show that the information […]

  • Media Spaces at Art Electronica

    The group exhibition Media Spaces, curated by Katrin Wolf in cooperation with Florian Kühnle and shown at the ARS ELECTRONICA FESTIVAL 2016, contains media projects that research innovative conceptual solutions within the realm where real and virtual spaces come together. They include artworks created with a focus on spatial aspects of media installations, including their […]

  • Proxemic Zones of Exhibits

    We investigate intimate proxemic zones of exhibits, which are zones that visitor will respect and hence not enter. In a first experiment we show that exhibits have, like humans, an intimate proxemic zone that is respected by exhibition visitors and which is 27cm. A zone around an exhibit that visitors will not enter can be […]

  • Paper TUI

      Tangible user interfaces (TUIs) have been proposed to interact with digital information through physical objects. However being investigated since decades, TUIs still play a marginal role compared to other UI paradigms. This is at least partially because TUIs often involve complex hardware elements, which make prototyping and production in quantities difficult and expensive. In […]

  • Surface Illusions

      The work presented here aims to enrich material perception when touching interactive surfaces. This is realized through simulating changes in the perception of various material properties, such as softness and bendability. The thereby created perceptual illusions of surface changes are induced using electrotactile stimuli and texture projection as touch/pressure feedback. A metal plate with […]

  • Pick-Ring

      We are frequently switching between devices, and currently we have to unlock most of them. Ideally such devices should be seamlessly accessible and not require an unlock action. We introduce PickRing, a wearable sensor that allows seamless interaction with devices through predicting the intention to interact with them through the device’s pick-up detection. A […]

  • Exhibition: art meets science

      As a result of my art and science residency at Akademie Schloß Solitude, I curated the exhibition „art meets science“ shown on the 4th and 5th of July 2014. This exhibition was initiated as part of the meSch project and jointly with Demian Bern curated. The exhibition was a collaboration between the Akademie Schloß […]

  • Tablet Interaction with Grasping Hands, dissertation

      Tablet Interaction with Grasping Hands was my dissertation topic that I investigated at T-Labs at the Technical University Berlin. I developed guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines are derived from empirical studies and developed to fit the users’ skills to the way the […]

  • FUI: Feelable User Interfaces

      Tangible User Interfaces (TUIs) represent digital information via a number of sensory modalities including the haptic, visual and auditory senses. We suggest that interaction with tangible interfaces is commonly governed primarily through visual cues, despite the emphasis on tangible representation. We do not doubt that visual feedback offers rich interaction guidance, but argue that […]

  • Whole Hand Modeling using 8 Wearable Sensors

      Although Data Gloves allow for the modeling of the human hand, they can lead to a reduction in usability as they cover the entire hand and limit the sense of touch as well as reducing hand feasibility. As modeling the whole hand has many advantages (e.g. for complex gesture detection) we aim for modeling […]

  • Tickle: A Surface-independent Interaction Technique for Grasp Interfaces

      We present a wearable interface that consists of motion sensors. As the interface can be worn on the user’s fingers (as a ring) or fixed to it (with nail polish), the device controlled by finger gestures can be any generic object, provided they have an interface for receiving the sensor’s signal. We implemented four […]

  • Flaw: seamless microinteractions for enriched drawing experience

      This demonstration was presented at World Haptics Conference 2011. We showed a finger worn accelerometer interface for modifying the stroke attributes while drawing on a touch surface. We support input through finger touch and pen. In example, a scroll movement with the index finger (or pen) changes the stroke width, and shaking the hand […]

  • A Study of On-Device Gestures

      Regardless of how gestural phone interaction (like pinching on a touch screen for content zooming) is implemented in almost any mobile device; there are still no design guidelines for gestural control. These should be designed with respect to ergonomics and hand anatomy. There are many human-side aspects to take care of when designing gestures. […]

  • PinchPad: Performance of Touch-Based Gestures while Grasping Devices

      This paper focuses on combining front and back device interaction on grasped devices, using touch-based gestures. We designed generic interactions for discrete, continuous, and combined gesture commands that are executed without hand-eye control because the performing fingers are hidden behind a grasped device. We designed the interactions in such a way that the thumb […]

  • Artist Pointer

    Artist Pointer is critically questioning the role of the artist in a process of exhibiting digital art, no matter if existing of software only or if the work became physical through digital manufacturing, like 3D printing, 3D milling or laser-cutting. Any work that is creating digital files have this huge benefit of being distributed through […]

  • Berlin – New York Tunnel

    The idea of collaborating on a piece across the Atlantic with people we do not know, and moreover, do not know if we can rely on them or their aesthetic, was both exciting and a little terrifying. Who are the people I am working with? How big is the time difference? How will I coordinate […]

  • Motion design

      In 2007 and 2008, I designed and produced about 200 animations as a result from participating in an interdisciplinary European funded research and development project that was a collaboration between the Jewish Museum Berlin and the University of Applied Science (HTW) Berlin. My responsibility concerned any visual media content, including storyboard development, media production, […]

  • Taxonomy of microinteractions: defining microgestures based on ergonomic and scenario-dependent requirements

        This paper explores how microgestures can allow us to execute a secondary task, for example controlling mobile applications, without interrupting the manual primary task, for instance, driving a car. In order to design microgestures iteratively, we interviewed sports- and physiotherapists while asking them to use task related props, such as a steering wheel, […]

  • Touching the Void: Gestures for Auditory Interfaces

      Nowadays, mobile devices provide new possibilities for gesture interaction due to the large range of embedded sensors they have and their physical form factor. In addition, auditory interfaces can now be more easily supported through advanced mobile computing capabilities. Although different types of gesture techniques have been proposed for handheld devices, there is still […]

  • Foogue: Eyes-Free Interaction for Smartphones

    Graphical user interfaces for mobile devices have several drawbacks in mobile situations. In this paper, we present Foogue, an eyes-free interface that utilizes spatial audio and gesture input. Foogue does not require visual attention and hence does not divert visual attention from the task at hand. Foogue has two modes, which are designed to fit […]

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